Gallimimus is a mobile omnivore introduced in Update 6.5. Speed is its defense, while the group Mobilize effect turns coordinated broadcast calls into temporary movement pressure at the cost of being extremely loud.
How to play in 60 seconds
The complete loop, from leaving spawn to knowing when the hunt is over.
- 01
Stay in open terrain where threats can be identified before they reach sprint distance.
- 02
Forage while moving between water and escape landmarks instead of stopping at the center of a busy zone.
- 03
If grouped, stagger Mobilize calls so the flock gains useful movement windows without wasting every call together.
- 04
Break line of sight and change direction after the chase begins; do not spend the full stamina bar running in one straight line.
Controls & core tools
Learn what each input is for before trying to combine them in a fight.
Kick / strike
A defensive attack for an opponent already entering range; escape remains the primary plan.
Mobilize
Grants nearby group members a short speed increase and loudly reveals the flock.
Omnivore forage
Collects flexible foods along the route when they match the current live diet.
Grow without donating your run
Each stage changes how visible you are, what you can contest, and how far you can safely travel.
Use the smallest stages to learn open-country routes and stamina recovery. Size adds speed and visibility together, so always know the next landmark before accelerating.
- Reference maturity
- Variable — check the live server settings
- Planning principle
- Change your route as size, visibility, and matchup risk change.
Diet & feeding
The in-game diet panel remains the live source of truth.
- Plants and animal foods on the live omnivore diet
- Forage items gathered without leaving open sightlines
- Small AI encountered along migration travel
- Backup grazing or low-risk foods when a diet zone is occupied
Abilities
Think of these as parts of one hunting loop, not isolated attacks.
High-speed travel
Crosses open terrain and abandons danger before most threats can establish control.
Mobilize
A grouped broadcast that temporarily improves nearby flock movement when calls are staggered.
Directional defense
Kicks or strikes an attacker that gets close, buying the moment needed to resume escape.
Weaknesses & counterplay
These are the moments when the correct decision is usually to reset or leave.
- 01
Calls reveal the flock across a large area
- 02
Tight forests remove sightlines and route flexibility
- 03
Running to zero stamina converts speed into helplessness
- 04
Turning to fight usually gives a predator the contact it wanted
Field strategy
Use this checklist before, during, and immediately after an encounter.
- 01
Run toward a planned landmark, not simply away from the attacker
- 02
Use Mobilize one player at a time
- 03
Keep enough stamina for a direction change near cover
- 04
Warn the flock before stopping to forage or drink
Gallimimus FAQ
Fast answers for the decisions players get wrong most often.
Is Gallimimus beginner friendly?
Yes. It teaches awareness, routing, and stamina without asking the player to win many fights.
What should I learn first on Gallimimus?
Learn its acceleration, turning, and the distance needed for a safe drink.
Is Gallimimus better solo or in a group?
A flock gains Mobilize and better warning coverage; solo remains viable through quiet movement.
Where can I find the current Gallimimus diet?
Open the in-game character panel after spawning. Diet targets can change between patches and community servers, so the live panel is more reliable than a fixed species list.




