Patch notes / Signal 2026.07.09

Patch 0.21.734: movement, venom, fish, and mangrove fixes

A maintenance release covering hill movement, swimming animation, Dilophosaurus venom scaling, elder hunger, fish visibility, and the south-swamp transition.

Independent summarySource-linked

Confirmed maintenance changes

Patch 0.21.734 was a focused public-branch maintenance release. The official announcement listed hill sliding and slowdown, swimming-animation fixes for Beipiaosaurus and Pteranodon, corrected Dilophosaurus venom scaling, mutation-display fixes, an elder hunger-rate correction, fish visibility work, carry-weight correction, and completion of the south-swamp-to-mangrove transition.

Why a small patch matters

Maintenance patches can invalidate habits even when they do not add a playable. A movement fix changes which slopes feel safe. A fish-visibility fix changes the reliability of a feeding loop. A hunger-rate correction can make an elder route feel different without changing the route itself.

What to verify after updating

  • Test braking and slope control before risking a long downhill escape.
  • Aquatic and flying players should confirm swim transitions in a quiet area.
  • Dilophosaurus players should avoid carrying old venom assumptions into the corrected build.
  • Elders should rebuild a food-and-rest rhythm instead of trusting the previous hunger pace.
  • Revisit the south swamp and mangrove boundary with fresh route expectations.

Guide changes

The mechanics pages separate stable decisions from volatile values. This patch is a useful example: stamina reserve and route planning remain good advice, while a precise slope, hunger, or venom value needs a patch label.

Practical ruleAfter a maintenance update, spend the first few minutes testing movement and resource interactions before committing a grown creature to combat.

Read the official announcement